My suggestion would go towards a sale that may go once or twice a year, where all these contents would be sold, either separately, or as bundles. No doubt it’d be great to see all these contents re-released for all the players who couldn’t get them, whatever their reasons. Think about it, you maybe missed the chance because you were out of money at the time, or perhaps because you were a returning player after many months, or even years. Additionally, the OpenGL2 rendering API has been deprecated.Wouldn’t it be great for all of us to enjoy the content we wanted but weren’t able to purchase back in the day from various War Chests? The final bug fixes are focused on the MAC, which ensures that mouse functionality is now present while in fullscreen mode on OS 10.14. Tree and city building doodads were adjusted to prevent units from hiding within in Acropolis LE.The opponent can no longer see the Overseer’s Oversight ability through the fog of war if they have units nearby.Abathur’s Toxic Nests no longer damage invulnerable units and cannot be stolen by the Eminent Domain mutator.Mecha Banelings will now always deal appropriate bonus damage when Egonergy Enhanced Explosives is researched.Mecha Banelings now properly target structures while the Enable Structure Attack ability is toggled on.Fixed an issue where Chokers could permanently stun morphing units.Fixed an issue that caused Missile Command missiles to remain on the minimap permanently.Fixed an issue on The Vermillion Problem where ground units could survive lava in specific locations.Tweaked mutator-safe zones on Cradle of Death, Temple of the Past, and The Vermillion Problem.Amon’s Corsairs can no longer deal splash damage to invulnerable units. StarCraft II added these changes in the 4.10.0 update: You can learn more about the War Chest here.
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